King Kong is a biannual independent magazine that showcases the work of innovative artists, designers, models, musicians, photographers and creatives from all corners of the world.
Founded by architect Mikel Benhaim (and this already has the unusual), the purpose of the publication is to provide a platform where artists, without fear, can go beyond what is present in most magazines today.
An interesting aspect of King Kong magazine is certainly its layout that does not follow rules and is never consistent with itself, to give the reader a magazine that is always new, unexpected and sometimes chaotic, where the layout of each edition and each editorial, it is chosen only on the basis of content ... and chance. This having no limits, rigid rules and graphic grids is what, according to Mikel Benhaim, allows graphic designers and the magazine itself to progress and evolve, all in full post-internet spirit.
Each issue freely revolves around a single theme
316 pages (24 X 33,3 cm)
Various covers
English language
ISSUE 13 - GAMING
We could talk for hours, days, even an eternity about what's real. Is there only one type of reality? Is my reality the same as yours? Are there parallel realities? And experiences that are independent of our physicality? After the screen of our computer it constitutes a window on another reality that becomes the dominant one when we are "inside".
This issue of King Kong explores alternative and virtual worlds, metaverses and illusions of reality that seem ever more real.